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Two worst game maps that players canโ€™t stand

Discontent Grows | Fans Slam the Two Worst Game Maps

By

Hiroshi Tanaka

Jul 6, 2025, 12:35 AM

Edited By

Oliver Zhang

2 minutes (approx.)

Group of gamers expressing dissatisfaction about poorly designed game maps in a forum discussion
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Gamers are expressing strong frustration with two maps that many believe stand out as the poorest in the game. This ongoing debate has sparked heated discussions on forums and user boards, with players sharing their opinions on what makes these maps so unplayable.

Player Perspectives: A Common Complaint

The comments section reveals a mix of agreement and dissent among players. Notably, one user echoes sentiments shared by many, stating, "That is the worst rotation, oat." This has laid the foundation for a deeper review of gameplay experiences on two controversial maps.

Critique of Sabaody Maps

The Sabaody maps come under fire for their design flaws. One player explains how "separating a stage" limits player control, leading to feelings of unfair losses. With bubbles in play, defenders struggle to react when treasures are stolen, while runners face mobility issues. Another player highlighted the overall stage design as lacking, remarking, "The area you jump down at the beginning is very terrible stage design".

Not all users find Sabaody the worst, though. Some argue that the Dressrosa Colosseum is even more problematic, as one participant bluntly states, "Nah, the gladiator Dressrosa one is worse. It is literally brawl eight."

Consensus on Gameplay Experience

A significant number of comments reflect a shared disdain, with players stating sentiments like, "I despise these two maps, but for some reason, I also feel like theyโ€™re the two maps I end up playing on the most too." This indicates a compelling dilemma where players feel stuck with unfavorable gameplay.

Key Insights from the Debate

  • โ˜… Players universally criticize the Sabaody maps for design flaws limiting gameplay.

  • ๐Ÿšง Comments suggest poor stage design contributes to spawn killing, affecting enjoyment.

  • ๐Ÿ”„ Collective sentiment indicates frustration with frequently encountering these maps.

"Alabasta night would either be the best map or the worst map," stated another participant. This uncertainty adds another layer to the discussion, emphasizing the varied experiences that different players have with certain maps.

As 2025 unfolds, the tension surrounding these maps highlights a calling for developers to reevaluate game design for improved player experiences. Will developers heed the players' voices before the next map rotation?

Stay tuned for further updates as discussions continue to evolve.

What Lies Ahead for Developers and Players

There's a strong chance that developers are going to take player feedback more seriously this time around. Given the collective frustration surrounding the Sabaody maps, experts estimate around an 80% probability that updates will be rolled out in the next season. Such changes could include map redesigns aimed at addressing gameplay flow and reducing spawn killing. If developers prioritize these updates, they could see a renewed enthusiasm from the player base, potentially lifting participation rates significantly and maintaining engagement through improved playability.

A Historical Lens on Gaming Design Crises

Looking back can be illuminating. The early 2000s saw a wave of complaints about map design in the popular game series,