Edited By
Aditi Sharma
A dedicated player has conducted a detailed analysis of the Whis event, completing it 1,000 times. This effort exposes poor drop rates for skill orbs, raising questions about the event's design and player investment. As gamers demand changes, the controversy grows.
The player undertook this farming mission to improve their inventory, particularly looking for level 5 defense orbs and other useful upgrades. With no prior information on drop rates available, they decided to track every result across their extensive runs.
After observing a disheartening lack of valuable items over 30 attempts, they recorded notable trends in orb distributions.
Bronze Skill Orbs:
Only 1 level 5 defense orb found out of 1,000 runs.
No level 5 attack orbs, although 3 level 6 were obtained.
A total of 6 level 5 HP orbs emerged, dominating the drop pool.
Silver Skill Orbs:
Just 2 level 5 additional orbs dropped.
50% of level 5 orbs were critical, highlighting disparity.
Only one level 5 dodge orb obtained.
Gold Skill Orbs:
Better performance with 20% of all skill drops being gold.
Several level 5 orbs with beneficial stats, including 15 for dodge and 21 for additional boosts.
Only 1 level 5 defense orb found out of 1,000 runs.
No level 5 attack orbs, although 3 level 6 were obtained.
A total of 6 level 5 HP orbs emerged, dominating the drop pool.
Just 2 level 5 additional orbs dropped.
50% of level 5 orbs were critical, highlighting disparity.
Only one level 5 dodge orb obtained.
Better performance with 20% of all skill drops being gold.
Several level 5 orbs with beneficial stats, including 15 for dodge and 21 for additional boosts.
As the findings spread across user boards, others chimed in with their sentiments regarding the Whis event.
Reports confirm a rising chorus of discontent. One player echoed, "The event is hot garbage that replaced Chain Battle rewards with even more hot garbage." Another remarked, "Bro got 1 5+5 crit & dodge in 1000 runs. Ouch."
Many gamers called for a revamp of the Whis event, emphasizing the need to increase drop rates for bronze and silver skill orbs.
Some proposed merging low-level orbs to craft higher-tier items, making the grind more worthwhile. Similarly, there were suggestions to introduce weekly bonuses for increased rewards.
๐ Only 1 DEF level 5 orb found in 1,000 runs.
โ๏ธ Only 2 level 5 additional silver orbs dropped from a huge sample size.
๐ฐ Gold orbs represent 20% of drops, with many beneficial stats included.
Interestingly, the focus is shifting toward making events less grind-heavy while boosting player satisfaction. Are game developers listening?