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Tips to make v roid face round and chubby like second pic

Making Character Faces Rounder | Users Share Tips for VRoid

By

Mohammed Al-Farsi

Jul 23, 2025, 06:47 AM

Edited By

Liam O'Reilly

2 minutes (approx.)

A VRoid character with a round and chubby face style, showcasing adjusted facial features and a cheerful expression
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A rising discussion in the VRoid community now centers on how to modify character faces. Many users are pushing for better tools to achieve rounder and chubbier facial features, revealing widespread frustration with current options.

User Frustrations with VRoid's Capabilities

Many comments express dissatisfaction with VRoid's face modeling sliders. "Blender is the only way," lamented one user, highlighting the limitations users face in achieving their desired aesthetics directly within VRoid's interface.

The consensus indicates a shared longing for improvements in the software, with one commenter stating, "We need a base rework really bad." This sentiment reflects a more significant issue among users who seek creative control over character design.

Expert Tips for Tweaking Features

Despite the limitations, users have offered various methods to enhance character faces. A user suggested, "Try increasing the numbers on your cheeks," which can potentially create a desired plumpness. Others pointed out a workaround by stating, "You can easily move beyond the VRoid limits by pressing the numbers near the sliders." This advice gives users more flexibility to create unique characters but comes with a warningโ€”"Risky as you can make some really broken stuff."

In a clear divide of skills, some users noted that overall body edits in Blender are more manageable compared to fine-tuning facial features. One commenter stated, "Damn. I can do an edit of the entire body in Blender but face edit is kinda hard," indicating a need for more accessible tools within VRoid itself.

Key Insights from the Discussion

  • โœ… Users express dissatisfaction with VRoid's current facial editing capabilities.

  • ๐Ÿ”ง Some suggest creative workarounds, including modifying slider limits.

  • ๐Ÿ‘ฅ A strong call for software improvements is resonating within the community.

"CHEEKS" - Highlighted sentiment in the discussions pointing to the focus on facial features.

This dialogue underscores the ongoing challenge many face in creative digital spaces. As more people voice their needs, will VRoid respond with updates to enhance user experience?

Whether youโ€™re a skilled editor or just starting, the community's shared insights are paving the way for improved character design in the VRoid platform.

What Lies Ahead for Character Design in VRoid

There's a strong chance that the VRoid community will see software updates in response to the growing demand for enhanced facial editing tools. With user feedback becoming increasingly vocal, developers may prioritize features that allow for rounder and chubbier character faces. Experts estimate around a 60% likelihood that VRoid will implement these changes within the next year, as the competition in the character modeling space heats up. This sentiment aligns with the trend of platforms updating their functionalities based on user demands. If these changes occur, they could empower more creative freedom for both novice designers and seasoned pros, potentially revitalizing the VRoid user base.

A Glimpse into the Past: The Rise of Digital Animation Tools

Reflecting on past trends, the expansion of animation software in the 1990s serves as a fitting comparison. As filmmakers moved from traditional methods to digitally animated films, software like Adobe Flash offered new capabilities, but users initially faced limitations leading to frustration. Just like todayโ€™s VRoid users, animators demanded more robust tools and features, which ultimately led to innovations that reshaped the industry. This historical shift shows how a communityโ€™s collective voice can drive significant advancements in technology, suggesting that tomorrow's VRoid may emerge stronger from its current challenges, just as animation evolved to meet creative demands.