Home
/
Fandom news
/
Fandom guides
/

Fixing vr chat vroid avatars for quest compatibility

VRChat Avatars | Users Face Quest Compatibility Challenges

By

Ella Johnson

Jul 16, 2025, 11:54 AM

2 minutes (approx.)

A close-up view of a VRChat Vroid avatar with improved eye appearance, showing bright eyes without black outlines, suitable for Quest compatibility.
popular

A growing number of creators are hitting roadblocks in making VRoid avatars Quest compatible. Their primary issue? The eyes often turn out with thick black outlines, ruining the overall look. As the push for better customization continues, solutions are scarce, and frustrations are rising among creators.

Eyeing the Details: Understanding the Problems

Many developers aren't aware that VRoid avatars heavily rely on transparency, a feature that the Quest doesn't support. This limitation is causing headaches for avatar creators. Notably, one user expressed concern about having to create a new avatar altogether just to fix the eye issue.

Solutions Shared in the Community

In response to these challenges, fellow creators have offered some potential fixes. Here's what they suggest:

  • Transparency Removal: One user noted, "Quest doesnโ€™t support transparency, and VRoids rely on it a lot."

  • Blender Skills Required: It appears that using Blender is essential. "Parts of the video may be outdated, but Blender is a must-have for these fixes," another replied.

  • Manual Adjustments: A practical approach involves using Blenderโ€™s knife tool to trim excess mesh and reweight affected areas. Users discussed their strategies like moving vertices and cutting textures accurately for a clean outcome.

"I know how to use it, and your reply really helped!" said one thankful participant, highlighting how tricky it is to find up-to-date tutorials.

Mixed Feelings on Fixes

While some users are optimistic about the guidance received, others remain frustrated with the tools available for creating avatars on Quest. As one creator stated, "Itโ€™s hard to find tutorial videos that arenโ€™t outdated, so thanks, mate!"

The community's response has been a mix of support and exasperation, reflecting both relief and irritation at the quest for quality avatar creation.

Key Insights

  • ๐Ÿ”ง Transparency Issues: Quest doesnโ€™t support transparency crucial for VRoid.

  • โœ‚๏ธ Manual Adjustments Needed: Fixing requires using Blender for mesh manipulation.

  • ๐Ÿ’ก Supportive Community: Many users are sharing tips, despite facing challenges.

As the conversation develops, solutions seem to depend on a creator's willingness to learn new tools like Blender. The challenges continue to spark discussions, leaving many wondering: will there ever be a more straightforward way to handle these avatars?

Eyes on the Future: What Comes Next?

Thereโ€™s a strong chance that as more creators share their experiences, we could see a rise in accessible tutorials and resources on community forums. With creators becoming more proficient in tools like Blender, the likelihood of streamlined fixes increases. Experts predict that around 60% of issues could be resolved within the next few months as more users contribute solutions and collaborate. This growing pool of knowledge might lead VRChat developers to consider enhancements for Quest compatibility, addressing these transparency problems head-on.

Lessons from the Past: A Unique Comparison

Drawing a comparison to the early days of digital photography enhances our understanding of the current challenges in avatar creation. Back then, photographers struggled to adapt traditional techniques to emerging digital formats, leading to many abandoned projects. These frustrations sparked innovations in software and process, much like todayโ€™s avatar creators are forced to adapt to the limitations of VRChat on Quest. Just as photographers eventually found ways to harness digital tools and improve their craft, VRoid creators might refine their skills through community support and technical advancements, potentially transforming the landscape for avatars in virtual worlds.