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Why giant units shift the landscape of strategy games

Giants in Games | Players Highlight Design Hurdles for Giant Units

By

Ella Johnson

Feb 19, 2026, 10:02 AM

Edited By

Emily Chang

Updated

Feb 19, 2026, 07:55 PM

2 minutes (approx.)

A giant warrior character towering over a battlefield, surrounded by smaller units and structures, showing the scale and impact of giant units in strategy gameplay.
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A growing faction of players are pushing back against the idea of introducing giant units in a popular gaming title, disclosing key technical barriers and resource demands that complicate the possibility. Recent comments reveal frustrations about gameplay visibility and the extensive redesign required for character animations.

Why Giant Characters Are Off the Table

In discussions across forums, players made it clear that integrating giant units poses too many challenges. One player noted, "Not only that, but theyโ€™d have to redo all the green cards and a ton of blues." This indicates the vast scope of alterations needed to accommodate larger units. Another user emphasized the coding complexities, stating, "Exactly, I stg db legends players cannot understand the coding it will take. The rehaul of the whole game will take weeks!"

Further reinforcing this sentiment, a player lamented the potential gameplay disruptions, mentioning, "Fucking CMZ barely fits, be so fr bro." Comments suggest that the existing mechanics won't support such significant changes without major consequences.

Development Challenges and Design Decisions

Technical limitations were criticized, with a user pointing out the necessity to overhaul animations for the existing roughly 600 characters. "They would have to change every character's animation including lf's ultimate's and rising rushes; it would take ages for them to do," they wrote. This further underlines the monumental task facing developers if they were to introduce giant characters into gameplay.

The Community's Reaction

Reactions within the forum show a mix of disappointment and understanding. While many acknowledge the development hurdles, others express frustration over the developersโ€™ decisions. Comments like "Giants were deconfirmed" and "Yes, I do know Javascript. And that's C#. DBL is developed in Unity." signify a technical grasp among players about why giant characters arenโ€™t feasible right now.

Sentiment Analysis

The tone remains largely negative as players confront the harsh reality of the game's limitations and their expectations.

Key Insights

  • โ–ฝ Giant units are impractical due to extensive redesign needs.

  • โš ๏ธ Gameplay visibility would be severely compromised.

  • ๐Ÿ”„ Community grapples with technical limitations versus user desires.

In light of these developments, community expectations might need to realign. As players engage with their hopes for the gameโ€™s potential, developers continue to face the challenge of balancing fan desires with the stringent realities of game design.

What Lies Ahead for Giants in Gaming

Considering the feedback, itโ€™s possible developers may explore new gameplay mechanics focused on enhancing strategic depth instead of size. Thereโ€™s a chance we might see updates featuring smaller yet impactful enhancements or entirely new classes designed to maintain game balance.

A Surprising Echo from History

This situation is reminiscent of past gaming eras where developers attempted to push boundaries, often at the expense of gameplay integrity. The transition from 2D to 3D models in classic arcade games serves as a cautionary tale; technology can fancy graphics, but gameplay ultimately needs to reign supreme to keep players engaged.

With evolving player feedback, it appears the gaming community is rallying around a shared understanding of whatโ€™s possible, while developers remain tasked with crafting an enjoyable gameplay experience.