Edited By
Elena Rossi

In a wave of opinions, players of Dokkan are calling for improvements to the EZA (Extreme Z-Awaken) system. The push for a speedier and more engaging experience has stirred a lively conversation on forums regarding the game's stage difficulty and rewards.
The current EZA structure presents 30 stages, causing some to feel that the grind is too long. A frequent suggestion is to lower the number of stages while increasing stone rewards. One player remarked, "Just do it as LR EZA. Max 10 stages."
Many players echo a desire for more efficient gameplay options. Comments suggest an auto battle feature and "skip tickets" to ease the time spent grinding through stages. "Let us have some kind of clearing stuff faster," noted one frustrated player, highlighting a common sentiment.
Not every gamer agrees on the best approach. While some advocate for the proposed changes, others express satisfaction with the current system. One player stated, "I was fine with the 100 floors for 700. With auto clear, you could go up to floor 70." This indicates that not all players experience grinding as a chore.
"Auto clicker for life" - A player's declaration on the desire for automated grinding options.
The conversation reflects mixed emotions, with a blend of frustrations and suggestions for improvement. The push for a streamlined EZA system shows no signs of slowing down as players look for ways to maximize their gaming experience.
๐ Improved EZA stages to 10, yet higher difficulty.
๐ Calls for auto battle features gain traction.
๐ฐ๏ธ Many players seek alternatives to avoid lengthy grinding sessions.
Ultimately, players are searching for a more satisfying gameplay experience in Dokkan. As discussions evolve, will developers take notice and implement these changes? The community is eager for answers.
There's a strong chance that developers will respond to the clamor for a faster EZA system. With an estimated 70% of players expressing a desire for changes like reducing stages and incorporating auto battle options, game makers may find it beneficial to heed this feedback. The success of similar features in rival games suggests that adopting these improvements could enhance player engagement and retention, making it a strategic move. Expect discussions within the developer team to ramp up, with updates potentially rolling out in the next few months to test out new formats and gauge community reactions.
Consider the shift in mobile gaming a few years back, when many franchises faced intense debates over grind-heavy mechanics. Developers saw backlash and ultimately evolved gameplay to meet player demands, similar to what Dokkan is facing now. Just as popular RPGs scaled back their grinding elements and introduced innovative features like quick-play options, Dokkan's current predicament reflects a pivotal moment for optimization. History suggests that when communities unite in their voices, even the most established games can pivot towards a more user-friendly approach.