Home
/
Games
/
Game community
/

Critiquing the new df/dc banner system: is it better?

New Banner System Sparks Controversy | $1500 Pity System Under Fire

By

Maxwell Lee

Aug 30, 2025, 10:39 AM

Edited By

Yuki Tanaka

2 minutes (approx.)

People discussing the new DF/DC banner system and fest medal updates

A wave of discontent is crashing over the gaming community following the introduction of a new banner system that requires players to spend $1500 to guarantee a character. As backlash grows, many are asking: does Klab really care about their players?

Players Demand Better Treatment

The latest changes, especially the fest medal system, have been met with harsh criticism. One player shared, "They never thought that being nicer to players could entice them to spend more money. I used to buy monthly packs, now itโ€™s just once a year." This sentiment highlights a growing frustration among former spenders.

Key Issues with the System

Three main themes have emerged from recent discussions on forums:

  • Pity Mechanic Outrage: Players are expressing anger about needing to hit a 1500 pity point just to unlock a character, which many find excessive. One user lamented, "Absolute shitโ€ฆjust all shitty decisions that shows how little they care."

  • Stale Character Pools: Comments indicate dissatisfaction with the inclusion of outdated characters in the medal exchange. As one critical player remarked, "The fact that new units arenโ€™t featured is crazy. Why spend orbs for units that are essentially useless?"

  • Grind and Reward: Many feel the game has become increasingly grindy for diminishing returns. A player echoed this with, "The revamped events are more time-consuming for the same rewards. What's going on?"

"New step-up banners advertised pulling UR as a big deal, but it just feels misleading."

  • Anonymous player comment

The sentiment is overwhelmingly negative as the community rallies for changes that align with player interests," while simultaneously holding onto hope that Klab may revert to earlier successful strategies.

Key Takeaways

  • ๐Ÿšจ 1500 Pity System: A growing consensus finds it too steep.

  • ๐Ÿ’” Character Pool Concerns: Non-competitive units in the shop frustrate many.

  • โš ๏ธ Grind Issues: Events are labeled as time-consuming with paltry rewards, leaving players demotivated.

As the situation develops, it remains to be seen how Klab will respond to these intense critiques from their community. For many fans, the timing couldn't be more critical. Will Klab listen to their players or continue to prioritize profit over engagement?

Anticipating Klab's Next Moves

Klab faces pressure to address player dissatisfaction with the new banner system. Thereโ€™s a strong chance theyโ€™ll implement changes if community feedback intensifies, as the pushback is affecting revenue. Experts estimate around a 60% probability that Klab could adjust the 1500 pity threshold to ease financial burdens on players. They might also introduce newer characters in the medal system to rekindle interest. Additionally, evolving the grind mechanics to reward players more effectively could be on the table. Such shifts could lead to improved player sentiment and greater financial success in the long run, provided they act swiftly.

A Lesson from the Past

Reflecting on the current situation, one might draw a parallel to fast-food chains during health trends in the 2010s. When customers increasingly opted for healthier choices, some brands stubbornly stuck to their traditional greasy offerings, initially losing loyal patrons. Eventually, after significant backlash, they introduced healthier options, enabling a resurgence in sales and brand loyalty. Just like those chains adapted to retain relevance, Klab must reassess its strategies to align with player expectations before it's too late.