A growing wave of frustration among gamers has led many to quit a popular title, sharing their experiences with blunt honesty on forums. Comments such as "I'm not playing that shit" highlight a significant backlash against the game's mechanics, revealing widespread dissatisfaction.
Several players have expressed their anger, noting encounters against much higher-level opponents, creating an unfair matchmaking environment. This sentiment is echoed in remarks like:
"I got put against level 400-500; I was a level 3 Ginyu Force."
One player explained their decision to disengage from a toxic experience:
"I immediately blocked him and his pre-made buddies months ago."
This illustrates the lengths some users are willing to go to avoid unfavorable situations in gameplay.
Through various responses, three main themes surface:
Disproportionate Matchmaking: Players are not enjoying facing overly skilled opponents, leading to frustrations about balance in the game. One commenter rightly noted that the community isn't ready to deal with these high-level players:
"No one likes facing them, just block since they are known trolls anyway."
Decrease in Player Base: Concerns are rising about the dwindling number of active players. A post reflected, "Isn't the player base very low?" suggesting that many who once enjoyed competitive play feel left out or overwhelmed.
Calls for Better Competitive Balance: Many players are urging developers to take their feedback seriously. Comments reflect a demand, "This is why I quit, bruh," emphasizing that the current state of the game isn't drawing in players effectively.
Overall, comments show a predominantly negative vibe about the gaming experience, though many players still engage in discussions over solutions. While frustrations are rampant, a sense of community arises as players unite over shared challenges.
๐ป A notable portion of players are quitting due to matchmaking frustrations.
๐บ Ongoing toxicity within groups leads to blocked players.
๐จ๏ธ "You can smell the grease" - a comment capturing the toxicity many have experienced.
As the player base shrinks, developers may face pressure to improve game balance and listen to the community's concerns. If these voices go unheard, they could see a further decline in engagement, pushing the industry to reassess their approach to player feedback.